~/talk

Lessons Learned Shipping Mini Motorways: A bumpy road to success

Talkat GCAP 2020 · 2020-10-05..10-07· [game-development]
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Eighteen months from prototype to launch: 9 months prototyping then 9 months production. Iterations move from Freeways-like sketches to the final tile-based system with town halls, per-color car parks, eight-way roads and motorways; the fatal change is replacing unrecoverable traffic-jam loss with limited-car round trips. Production builds a Unity in-engine map designer using the Unity2D tilemap as data tiles for fast iteration. Apple Arcade forces mobile-first, tvOS Siri Remote and controller support, cloud save and initial no-analytics constraints, which created specific UI, QA and bug-hunting tradeoffs.

AI-written summary · about

  1. 0:00Intro
  2. 0:55Overview A game story in three parts
  3. 4:31Freeways Replica 2
  4. 5:51Freeways - Expanding
  5. 7:29Voronoi Regions
  6. 12:16Big Roads Little Roads - Reveal
  7. 13:08Big Roads Little Roads - Paths
  8. 16:09Tileways Next
  9. 17:13Hexways
  10. 17:28Noderways
  11. 18:07Tileways Odyssey
  12. 19:03Tileways 76
  13. 20:58Let's Go! Tileways
  14. 22:51Tileways Artefact
  15. 24:09Super Smash Tileways Ultimate
  16. 25:43New Super Tileways Deluxe v2
  17. 30:05Map Designer
  18. 34:17Lessons Learned
  19. 37:42Apple Arcade Requirements
  20. 39:54Launch Issues: Game Balance How am I supposed to link the yellow office
  21. 40:45Launch Issues: Simulation Bugs
  22. 41:10Launch Issues: Soft Crashes
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