Develop better software with usability testing
summary
Usability testing finds real problems quickly by having an outsider try tasks while a moderator stays silent and a dev team observes; run tests remotely over a video call where the participant shares screen and record and the team only watches. Recruit about 5–6 participants from the target audience, test early (wireframes) and after changes, and supply the build via a hosted URL or container—provide Docker or Flatpak images so participants can run the app easily.
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chapters (6)
- 0:00Start
- 0:40Usability testing For open source projects
- 1:38Design is the rendering of intent
- 2:15Everybody designs
- 4:01Testing the software Not the participants
- 7:54Video call Screen sharing Participant does the talking
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