~/talk

Experimenting with Accessibility in Flutter Games

Talkat Fluttercon Europe 2024 · 2024-07-03..07-05· [flutter, accessibility]
slides:none on file

A small Flappy Bird–like game called Dash Adventure is built with Flame and Flutter to test concrete accessibility fixes: customizable difficulty (game speed, jump height, gravity), remappable inputs via a cubit and gamepad handler, and an aim-assist point zone that widens pipe space and raised the developer play score to 16. Audio and visual cues, optional haptics (vibration package), Xbox Adaptive support and community-made controllers via the Controller Project are implemented and recommended; 15% of people have disabilities and the games market is $282B (2024).

AI-written summary · about

  1. 0:00Welcome
  2. 0:46Game accessibility challenges
  3. 3:16Why accessibility matters
  4. 6:30Making games accessible step by step
  5. 9:22Dash Adventure game
  6. 10:28Customizable difficulty
  7. 14:19Aim assist for motor disabilities
  8. 17:11Remapping controls
  9. 20:38Haptic and audio cues
  10. 22:44Visual cues for audio issues
  11. 24:32Color vision impairment
  12. 25:14Accessibility feature worries
  13. 26:41Disabled gamers community
  14. 27:42Live demo
  15. 33:15Q&A
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