Multi-device Development
summary
Google publicly launches the Cross-device SDK as a developer preview, restricted to Play Services beta with weekly updates, open sourced on GitHub and backed by Kotlin and Java sample apps. It currently supports phone↔tablet only, limits sessions to two devices, and exposes a higher-level Sessions API for transfer versus share semantics (transfer moves state, share creates a bi directional secondary session). For testing Google builds NetSim integrated with AVDs and Mobly (2017 project used by millions of tests per month) to simulate BLE Wi‑Fi UWB NFC radios and packet loss.
AI-written summary · about
chapters (15)
- 0:00Introduction to multi-device
- 0:55Types of multi-device experiences
- 1:57Cross-device SDK developer preview
- 3:00SDK features and limitations
- 5:05Session transfer and sharing demo
- 7:53User visibility and discovery UX
- 8:34Future plans for SDK
- 9:36Broader multi-device platform
- 10:40Challenges in multi-device development
- 11:23Network simulation with NetSim
- 13:29NetSim technology and goals
- 14:32Mobly for multi-device testing
- 15:57NetSim automated test example
- 16:39NetSim roadmap and integration
- 17:43Resources and next steps
related talks
31mWhen one device is not enough
23mWhen one device is not enough
12mBuild powerful, multi-device experiences
17mBuilding smart home apps with Google Home Mobile SDK
14mBuild powerful, reliable apps with Google Play services
37mNew and advanced Google Play tools for game developers
39mNew Developments in Mobile Gaming
32mAutonomous and customized pre-launch testing in the Google Play Console
