How to train your designer?
summary
Argues that handing over a Figma file with connected screens, documented components and pre-handover comments cuts questions and prevents missed details that once cost a project two months. Shows a working EV charger prototype paired with a phone to convince management and test hardware interactions. Reports rapid ideation—low‑fi to high‑fi prototype in two hours—plus measurable shorter iteration length after integrating design, and recommends recurring design critics and reviews, plus managers ensuring the three Ts: tools, team, tech.
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chapters (11)
- 0:00Introduction
- 2:53Training designers benefits engineers
- 6:49Design integration challenges
- 8:56Designers' minds and collaboration
- 13:17Design handover and communication
- 16:51Design process phases
- 20:33Design thinking five steps
- 27:44Manager’s team collaboration
- 31:19Engineers collaborate with designers
- 34:11Bridging designers and engineers
- 37:27Key takeaways
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