Augmented reality with smart glasses
summary
Sony SmartEyeglass delivers a binocular, high‑transparency AR display driven by an Android 4.4 app; the UI today uses a tethered control box (touchpad + buttons) but proves awkward, so alternatives are tested. Built demos include a working 3D model viewer using an OpenGL pixel buffer library that renders to bitmaps for the glasses, head‑tracking via onboard gyroscope/compass, and a smartwatch controller integration to remove the control box. SDK includes an emulator and the 3D viewer is open source.
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chapters (10)
- 0:00Intro
- 1:53What is augmented reality (AR)?
- 3:09Handheld AR experience
- 4:37A better solution - smart glasses
- 10:43Sony SmartEyeglass Developer Edition
- 13:13User interface experiments
- 17:21OpenGL on SmartEyeglass
- 21:51Using sensor data for interaction
- 25:30Connection of Things SmartWatch 3 as a controller
- 28:04Challenge of User Experience in AR
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