GameIS
summary
GameIS describes Israel’s gaming cluster as a small, export‑focused ecosystem with 86% smartphone, 95% of products aimed abroad, and an estimated $1.5B annual revenue (2013) with >$200M M&A in late 2014. Founded 2011, the nonprofit lists ~800 members, 150–200 companies, 2,500 newsletter subscribers, 3,000 Facebook followers, 25 events annually, and ran the world’s largest Global Game Jam site (~450 attendees). Activities include an annual December conference, awards, industry delegations and partner programs with the economy ministry.
AI-written summary · about
chapters (7)
- 0:00Welcome
- 1:31Gaming industry overview
- 4:44Market size and global focus
- 9:00Industry divisions and success
- 11:26GameIS history and growth
- 14:53GameIS achievements
- 18:07International delegations and plans
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26mHow did Finland grow so big in a global industry
37mThe British games industry – The state of play discussion
57mThe New Video Game Landscape
