Redis: From Cache to Time Series!
summary
Shows how Redis can be used as a full-featured database inside Quarkus rather than just a cache, building a hide-and-seek demo. It uses Redis modules and core commands: RedisJSON, RediSearch and RedisGraph for data and queries, geospatial indexes plus GEODIST for travel time, hashes for players, lists/BLPOP for actor queues, sorted sets (ZINCRBY) for leaderboards, and WATCH/MULTI for check-and-set updates; the demo executes end-to-end and issues 389 Redis commands while highlighting practical Quarkus client improvements.
AI-written summary · about
chapters (11)
- 0:00Introduction
- 2:56Redis beyond cache
- 6:26Cache-Cache demo
- 11:01Player management with HSET
- 13:05Creating hiding spots with JSON
- 16:34Leaderboard with Sorted Sets
- 18:20Cache-Cache logic
- 21:50Implementing the catcher
- 25:25Optimized strategy with graph
- 28:36Results and scores
- 28:57Monitoring and Time Series
related talks
46mRedis from Key/Value to Multi-Model
24mWhen Real Time Meets Big Data & Analytics
33mIntroduction to Redis
10mRedis, databaza në memorie me shumë përdorime
36mElasticSearch and Redis How and When to Use Them
01h 58mBeyond the Cache with Redis + Node.js
46mFun with Ruby and Redis
56mRedis Application Patterns in Rails
