Cross-platform application and UI scalability
summary
Describes building a cross‑platform stereoscopic image/video viewer in QtQuick/QML that runs on Windows, Linux, macOS and Android and the concrete scaling choices that made it usable: use density buckets (mdpi, hdpi, xhdpi etc.) on Android, prefer vector icons or multiple bitmap sets for 1x/2x/3x assets, handle Windows non‑integer DPI since 8.1, and round layout math to avoid cumulative pixel drift. The app runs but requires per‑platform resource packing, explicit high‑DPI canvas redraws and lots of device testing.
AI-written summary · about
chapters (11)
- 0:00Introduction
- 5:49Pixel density and units
- 10:46High-DPI screen support
- 16:27Android UI scaling
- 21:50Platform scaling differences
- 27:18Resources for different densities
- 31:58Icon adaptation
- 35:53UI element sizes
- 39:03Screen size adaptation
- 41:11Visualization and VR
- 44:09Summary and Q&A
related talks
28mHow to Develop with Qt for Multiple Screen Resolutions
40mHow to Develop with Qt for Multiple Screen Resolutions and Increase
43mMulti-screen development with QtQuick
24mThe Roadmap: Next Generation Qt (part 2/2)
49mQt Quick Best Practices and Design Patterns
24mDesigning UI Architecture for Embedded Devices with Qt and QML
01h 22mQt Quick - Introduction to Qt Quick (part 1/4)
01h 02mAnatomy of real world apps, Qt Quick and C++
