~/talk

Integrating Services for Web3 Games

slides:none on file

Shows concrete integrations: a Tamagotchi-style on‑chain NFT uses Automation to tick hunger, a Flappy Bird clone uses Chainlink VRF for a provable score multiplier, and CCIP is proposed for moving assets cross‑chain. Recommends React/ethers.js for wallet UX, uses view-based upkeep checks to avoid gas, and suggests hashing or ZK proofs for private moves. Source code for some demos is private; prior hackathon code exists. Practical tradeoffs between on‑chain permanence and off‑chain performance get specific handling suggestions.

AI-written summary · about

  1. 0:00Introduction
  2. 1:51Q&A
  3. 3:01Chainlink products for Web3 games
  4. 4:25Tamagotchi-style NFT game demo
  5. 7:15VRF for random score multipliers
  6. 10:02Chainlink Automation for game mechanics
  7. 12:39CCIP for cross-chain assets
  8. 14:03Chainlink for multiplayer games
  9. 16:13Chainlink Automation custom logic
  10. 17:16Dynamic NFTs and badges
  11. 19:22On-chain vs off-chain game logic
  12. 22:35Decentralization trade-offs
  13. 25:23Real-time Web3 game examples
  14. 26:53App-specific chains for games
  15. 28:59Account abstraction in gaming
  16. 32:15Chainlink Functions for real-world data
  17. 33:19UX in Web3 game design
  18. 36:40Web3 social login
  19. 38:02Dustland game analysis
  20. 40:32Pokémon-style NFT game use case
  21. 42:43Privacy in on-chain games
  22. 46:55Hackathon ideas
  23. 50:44Closing remarks
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.