Using Chainlink services in your Web or Mobile Game
summary
A playable Flappy Bird clone becomes a web3 demo that mints a dynamic ERC‑721 whose image and stored high score update on‑chain, assets hosted via Pinata + IPFS, randomness for a changing score multiplier comes from Chainlink VRF multiplier, and updates are scheduled with Chainlink Automation. Contract uses OpenZeppelin ERC‑721 with an overridden tokenURI view to avoid repeated on‑chain JSON writes; the demo mints, updates, and displays the NFT live on a testnet.
AI-written summary · about
chapters (12)
- 0:00Introduction
- 2:16Flappy Bird demo project
- 5:56NFT-based Flappy Bird game
- 12:44On-chain NFT game demo
- 21:17Web3 in Svelte game
- 24:25Game logic for blockchain
- 27:10Security and score validation
- 31:17NFT crafting and assets
- 36:15Right blockchain for games
- 39:10Chainlink Functions in gaming
- 41:16Game user profile databases
- 43:00Q&A
related talks
51mIntegrating Services for Web3 Games
57mChainlink Labs Developer Interview
01h 08mChainlink Introductory Workshop
24mNEAR Protocol & Chainlink Integration
01h 19mConnect dApps to Tencent Cloud With Chainlink Functions
32mHow Autonomous Organisations Use DeFi To Govern Real-World Assets
31mEmpowering Smart Contracts with Decentralized Data
01h 05mIntegrating Data Streams for DeFi Applications
