How to Live... with Tests?
summary
An interactive decision-game-driven session that walks through implementing a web service for a conference called “Dżemor” while writing automated tests. It covers practical problems of test design and maintenance, shows where the key “magic” in good tests lies, and offers guidance for beginners and for developers who want to improve their existing tests.
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chapters (12)
- 0:00Introduction
- 6:13Unit testing with Spock
- 10:00First tests and traps
- 13:17VIP features testing
- 17:19Static dependencies
- 21:30Time management in tests
- 28:46Java Time Clock
- 30:12Over-setup problems
- 33:24Logic in domain class
- 36:43Mocks and interactions
- 41:38Acceptance and integration tests
- 42:42Summary
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