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Make Agents Remember the Right Context at the Right Time

slides:none on file

A game called Horcrux Hunt exposes memory failure modes and drives a concrete fix: a three-layer memory model (working, retrieval, persistent) plus off-model belief maps and entropy-based routing that decide when to call an LLM. The implementation compresses state (97% token compression), cuts latency ~75%, reduces cost >80% and doubles win rate in the same agents, demonstrating that structured state, selective retrieval and persistence beat bloated context windows for practical agent reliability.

AI-written summary · about

  1. 0:00Why My Agent Failed
  2. 1:22Horcrux Hunt Setup
  3. 2:27Memory Failure Modes
  4. 3:37Context Window Tax
  5. 4:33Entropy As Memory Lens
  6. 5:40Three Layer Memory Model
  7. 6:53Working Memory Compression
  8. 7:42Structured Belief Maps
  9. 8:43Entropy Based Routing
  10. 10:04Persistent Memory Pattern
  11. 10:55Architecture And Results
  12. 12:00Five Principles And Wrap
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