~/talk

Mathematics of Animation

Talkat .concat() 2018 · on Saturday, 2018-03-03· [web-animation, creative-coding]
slides:none on file

Shows the actual math and code used: polar coordinates with the formulas x = r cos θ, y = r sin θ, converting degrees to radians, and a polygon generator wired to sliders that change radius and side count (hexagon demo). Demonstrates sine/cosine oscillation driven by a theta increment (example amplitude 300px) and staggered phase offsets, and solving triangles with arctan and the law of cosines to build SVG arcs and a blobby connector between two circles. Links to p5.js examples and Generative Design resources.

AI-written summary · about

  1. 0:00Start
  2. 0:52Coordinate Systems
  3. 1:06Cartesian Coordinate System
  4. 1:37The Polar Coordinate System
  5. 2:34Polar Patterns
  6. 3:48Dynamically Generate Polygons
  7. 8:28Animation Loader
  8. 8:53Waves and Oscillations
  9. 13:59Solving Triangles
  10. 14:38Right Triangle
  11. 18:33Law of Cosines
  12. 20:44Generative Design
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