Keynote: Open Source, Open Mind: Sound Solutions for Humanity
summary
Lab builds concrete 3D‑audio systems using measured HRTFs (anechoic‑chamber impulse responses convolved with signals) and open source toolchains: a Python prototype that maps helmet sensors into a 360‑degree awareness display delivered over bone‑conduction headphones for motorcyclists; PlaneSense that pipes Stratus traffic into spatial audio so pilots hear nearby aircraft; a Pidgin hack that places IMs in space by sender importance; a BCI→MIDI prototype (JUCE) to let an amputee drummer trigger drums. Projects are implemented and tested, with inclusive‑design lessons from failures like Tay and biased sensors.
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chapters (19)
- 0:00Introduction
- 0:43What do I work on
- 1:33What is 3D audio
- 2:09Headrelated transfer functions
- 4:19I was prepared
- 4:46Lab group
- 5:34Project name
- 5:55Takehome point
- 6:40Helmet sensors
- 7:36Planesense
- 9:40BCI
- 11:23Sensing the Museum
- 12:46Inclusive Design
- 14:17Apple vs Samsung
- 15:01Design for Everyone
- 15:40Microsofts Pride Joy
- 17:01Inclusion
- 17:28Ethical Issues
- 19:00Takehome Points
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