“Designing for the Impossible”
summary
Argues that fixing tech’s harms requires changing money and power not just ideals, and shows concrete moves: building Glitch as a community platform with features like hand raise for live help and a rewind timeline that exposes edit history; enforcing salary transparency and a pay multiplier cap; hiring a majority women/non‑binary staff with 30% LGBTQ representation; and reaching three million open source projects. Claims these practical systems — spreadsheets, governance, product choices — actually produce healthier communities and scale.
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chapters (6)
- 0:00Start
- 3:54The Early Social Web
- 4:08Live Journal
- 21:00How Does the Company Express Its Values
- 35:25How Do You Get Accountable Leadership
- 54:22Timeline Slider
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