Clarity 2019
| title | author | length |
|---|---|---|
| Clarity 2019 Recap | 02m | |
NOTE: This video does not have any vocal audio, so it does not have captioning.
Clarity is a design systems conference focused on how we work together. We… | ||
| ”Co-Create: Creating Better Together” | Denise Jacobs | 51m |
Claims that collaboration beats lone genius, with concrete methods: a shift to an experimentation mindset, live exercises that force listening and turn-taking… | ||
| ”Code is a Material” | Rune Madsen, Martin Bravo | 36m |
Claim: code is a material and design work happens inside its constraints. Examples: an O'Reilly component library plus a project generator that scaffolds new… | ||
| ”Garbage Pail Components” | Marcy Sutton Todd | 39m |
Live demos expose concrete component anti‑patterns: menus built with divs all the way down that break keyboard and screen‑reader access, modals that fail to… | ||
| ”Putting Your Brand in Motion” | Val Head | 36m |
Practical guide to making UI motion match brand: choose three baseline easings (ease-in, ease-out, ease-in-out) from Penner easing equations or easings.net and… | ||
| “Partnership & Trust to Fuel Growth” | Teresa Aguilera, Nicole Torgersen | 49m |
Gap builds Stitch, a design system run by two dedicated teams (Ecommerce ~8–10 front‑end devs + designer; Associate Enablement ~3 devs + designer) that starts… | ||
| “The World-Wide Work” | Ethan Marcotte | 44m |
Claim: the Web is industrializing like the sewing machine, concentrating power and replacing workers. Evidence: a drop‑cap bug is fixed by swapping… | ||
| “Full-Featured Art Direction for the Web” | Mina Markham | 01h 06m |
Argues design systems must power expressive art direction by starting markup-first and layering progressive enhancement so content always reads even if CSS or… | ||
| “Where We Can Go” | Dan Eden | 40m |
Argues design systems must become the tool people manipulate rather than an abstract spec, showing a concrete win: Dropbox’s Scooter removes 40,000 lines of… | ||
| “Designing Standard Systems” | Stephanie Rewis, Brandon Ferrua | 56m |
Salesforce moves its Lightning Design System from global CSS toward web components using custom elements, Shadow DOM and slots, keeping HTML/CSS blueprints and… | ||
| “More Than You Ever Wanted to Know About Resource Hints” | Harry Roberts | 52m |
Resource hints are five simple HTML lines that actually change load time: dns-prefetch saves ~80–120ms for common names but can hit 1–10s in edge cases… | ||
| “System of Systems” | Tatiana Mac | 44m |
Design systems inherit history and incentives: mortgages originate as a death-pledge system used to trade enslaved people; plantation ledgers become… | ||
| “Designing for the Impossible” | Anil Dash | 01h 00m |
Argues that fixing tech’s harms requires changing money and power not just ideals, and shows concrete moves: building Glitch as a community platform with… | ||
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