~/interview

Fix your hardest bugs with ease with Time Travel Debugging - Session Interview With Greg Law

Interviewat C++ on Sea 2024 · 2024-07-02..07-05· [software-architecture]
name:Greg Law
linkedin:gregthelaw
slides:none on file

Claims a record-and-replay engine that records real runs and lets users rewind to any executed line and inspect variables, memory and registers, not a GDB extension but exposing GDB via udb. Works with optimized production builds and terabyte working sets that run for days, scales comfortably to ~16–32 threads (degrades with hundreds+ threads), and demos live console debugging and implementation tradeoffs rather than a sales pitch.

AI-written summary · about

  1. 0:00Interview intro
  2. 0:46Greg Law's GDB journey
  3. 1:50Undo's time travel debugging
  4. 3:57Time travel in production
  5. 6:26Debug builds and scalability
  6. 7:27Multithreaded bugs are hard
  7. 8:30Upcoming talk focus
  8. 9:34Why conferences matter
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