Dungeons Dragons and Security
summary
A physical role‑playing exercise simulates attackers and defenders vying for a backpack-sized asset in an office building, run as 90–120 minute sessions for 4–8 players with a game master, paper maps and simple props; sessions (used on 70+ nontechnical staff) force concrete choices—attackers propose plans and defenders implement mitigations—and produce measurable outcomes: immediate concept grasp, follow‑up requests for technical help, increased incident reports and lasting behavior changes (fewer insecure smartphone habits).
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chapters (10)
- 0:00Introduction
- 1:05Security training game design
- 4:21Non-technical security training
- 6:49Game rules and setup
- 7:56Live game demo
- 13:54Debriefing for security lessons
- 17:46Physical vs digital security
- 18:27Pro tips for training
- 19:33Training results
- 21:20Conclusion
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