The Icon Design Process
summary
Argues that icons must be designed end-to-end with measurable decisions: choose a metaphor, draw for specific pixel grids (16/32 px), and export as SVG rather than bitmaps; shows tools used—Illustrator (noting a 100‑artboard export limit), Sketch and Inkscape—and explains deployment tradeoffs between icon fonts (color and rendering problems, Opera Mini gaps) and SVG. Demonstrates a build step using grunticon that outputs CSS/data‑URL fallbacks (used by Lonely Planet) and reports SVG + careful optimization as the practical, working solution.
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