Creating Animations for Google’s Mobile Platforms
summary
A concrete system for runtime animations: the Rive editor plus open source runtimes that load a compact binary and run at 60fps on Android Flutter and the Web. Demonstrated a working indeterminate loader "electric sheep" that blends multiple timelines and named animations, controlled from code. Android runtime uses Kotlin + Skia with a small custom view render loop (~25 lines); core is C++; Android AAR ~1.5MB; web is wasm 37KB + JS 14KB and gzipped animations <10KB. Private beta available.
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chapters (12)
- 0:00Intro
- 5:00Demo
- 11:20Runtimes
- 13:20API
- 20:20Runtime Size
- 22:20Flutter
- 25:35Web
- 28:05Size
- 29:05Recap
- 30:00Contact info
- 33:13Rust
- 37:10Future of mobile app development
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