~/talk

C++ Modules and Large-Scale Development

Talkat ACCU 2018 · 2018-04-11..04-14· [c-and-cpp, software-architecture]
slides:none on file

Claim: C++ modules change architecture more than raw compile times, by making components first-class and enforcing no cyclic physical dependencies and no inter-module friendship. Practice: follow component rules — include header as first substantive line, declare all externally linked entities in headers, use pimpl for insulation — and extract dependency envelopes with grep on #includes. Reality check: modules TS currently lacks true insulation and allows unsafe local declarations, so the methodology that has worked for decades still matters; modules must be additive and incremental to be adopted.

AI-written summary · about

  1. 0:00Introduction
  2. 0:25Abstract
  3. 1:11Apologies
  4. 2:47Copyright Notice
  5. 3:18LargeScale Software Design
  6. 5:21Outline
  7. 5:31Components
  8. 5:57Modules
  9. 7:08Component vs Module
  10. 8:29Declaration vs Definition
  11. 11:43Linkage
  12. 15:09namespace
  13. 17:53Binding
  14. 21:09Template Repository
  15. 26:31Notation
  16. 33:18Physical dependencies
  17. 35:58Physical design rules
  18. 37:14Criteria for colocating public classes
  19. 38:42Reuse
  20. 41:42Flea on an Elephant
  21. 44:19Insulation
  22. 45:46ADL
  23. 47:32Encapsulation
  24. 49:10Installation
  25. 53:08Polygons
  26. 53:49Uses
  27. 54:46Inline Functions
  28. 57:38Classes
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