~/talk

Thinking Outside the Synchronisation Quadrant

Talkat ACCU 2017 · 2017-04-24..04-29· [concurrency]
slides:none on file

Argues that concurrency is not just locks but a 2×2 state/ownership model (the synchronisation quadrant is only one corner) and shows concrete alternatives: immutability, futures/promises, message channels, actors and pipelines. Implements a bounded queue and blocking/non‑blocking receives in C++ and demos a prime‑sieve pipeline and a channel‑based fizzbuzz in Go and Erlang‑style actors for a phonebook. Notes costs: syscalls and context switches are expensive, adding threads can slow things, and a 235× claim compares CLI vs Hadoop to stress local‑memory choices.

AI-written summary · about

  1. 0:00Introduction
  2. 1:33Defining Architecture
  3. 5:55The Synchronization Quadrant
  4. 10:45Immutability Changes Everything
  5. 13:40Functional and Operational Aspects
  6. 17:02The Cost of Concurrency
  7. 19:40Tasks and Parallelism
  8. 22:50Coordination Costs
  9. 25:20Modern Approaches in C++
  10. 29:15Simplicity and Correctness
  11. 32:34Deadlock and Habitability
  12. 35:59Testability as a Proxy
  13. 40:20Unit Test Definition
  14. 43:31Reasoning about State
  15. 46:32Message Passing and Futures
  16. 52:10Designing Safe Queues
  17. 58:07Channels and Bounding
  18. 1:01:06Pipes and Filters
  19. 1:05:45Assignment as Communication
  20. 1:10:02Concrete Examples
  21. 1:15:43Prime Sieve Example
  22. 1:18:03Actors and Active Objects
  23. 1:24:08The Actor Model in Erlang
  24. 1:27:13Conclusion
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