Advanced UX Design for Apple Watch
summary
Shows concrete limits and fixes: WatchKit forces animation as image sequences (flip‑book frames bundled on the watch), uses WKInterfacePicker for touch scrubbing, and supports up to ~30fps but not free transforms so movement is by frame sets not transforms. watchOS 2 runs code on the watch, installs can take 5–20 minutes, and the old resume previous activity option disappears so apps must treat life as seconds long (aim for 3s interactions), prime users for force touch and handoff.
AI-written summary · about
chapters (17)
- 0:00Introduction
- 1:58Context
- 3:24State of Union
- 5:13iPhone
- 12:01Notifications
- 14:47The Black Screen
- 18:42Animation
- 20:27Active Time
- 22:01Design Lessons
- 24:24Short Look Long Look
- 26:22Lessons Learned
- 29:44Simplicity
- 30:56Glances
- 37:19Creative Animation
- 38:09Size Implications
- 38:56Flowbase
- 39:13WK Interface Picker
related talks
28mElevating your design with SwiftUI
30mDesigning Delightful Animations with SwiftUI
35mMaking the Jump from Design to Product
19mDoppio: A Reconfigurable Dual-Face Smartwatch for Tangible Interaction
38mLaugh & Learn: Galaxy Watch Face Design From Concept to Completion
43mMajor 🔑s to iOS design
46mScaling Up With SwiftUI: Migrating iOS Apps To SwiftUI
30mBuild an Android Wear Watch Face — Adding Small Bits of Info to the Dial
