~/talk

SwiftShader: Reference Implementation and Fallback

Talkat 2018 Vulkan Montreal Dev Day · on Monday, 2018-04-30
links:none on file
slides:none on file

SwiftShader is a CPU software renderer that JITs per-draw code with a reactor language and LLVM/Subzero, currently passing OpenGL ES 3 dEQP and used as the OpenGL ES fallback in Android Studio and Cloud Android. Architecture uses 128-bit vectors now, plans to widen to AVX-512 256/512-bit, move from scanline multithreading to tile-based rasterization, ingest SPIR‑V to become Vulkan-focused, and aim to serve as a Vulkan reference implementation and inexpensive cloud fallback capable of scaling to 48-core servers (~6 TFLOPS).

AI-written summary · about

  1. 0:00Introduction to SwiftShader
  2. 1:05History and Google's role
  3. 2:06Current status and support
  4. 3:29How SwiftShader works
  5. 4:13Reactor language and code generation
  6. 6:04Future plans and Vulkan focus
  7. 7:50Performance optimizations
  8. 8:54Cloud and server use cases
  9. 10:40Reference implementation benefits
  10. 12:07Vulkan implementation trade-offs
  11. 13:11Q&A and developer feedback
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.