ANGLE: OpenGL on Vulkan
summary
ANGLE implements OpenGL ES on Vulkan as an open source translation layer that currently targets Vulkan (and previously D3D/OpenGL), records draw work into secondary command buffers and replays at submit time, and aims to ship GLES 2.0 first. It trades some runtime performance for portability and over‑the‑air updatability, is already usable for lower‑cost 2D or non‑critical apps, and promises to reduce Android driver fragmentation once performance tuning and interoperability (shared textures) are completed.
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