~/panel

Panel Discussion

Panelat 2018 Vulkan Montreal Dev Day · on Monday, 2018-04-30
name:none on file
slides:none on file

Two-year postmortem on real Vulkan usage with concrete changes and pain points: Vulkan 1.1: HLSL legalization, shader-model 6 wave ops, separate depth/stencil transitions made it into the spec; protected memory for DRM, cross-process memory sharing, YCbCr formats solved platform gaps; pipeline creation is heavy so persist pipeline caches and use derivatives for big startup wins but vendor support varies; outstanding topics include countable fences, sparse resources, residency control, video-decode interop, and portability guidance for getting “95%” performance across GPUs.

AI-written summary · about

  1. 0:00Introduction and feedback importance
  2. 8:28Vulkan for small developers
  3. 17:43Vulkan ecosystem and tooling
  4. 24:45Video decoding in Vulkan
  5. 28:44HLSL and DXC integration
  6. 32:04Memory management across apps
  7. 35:22Vulkan on consoles
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