Seth Samuel
where else to find them
what they talk about
all 5 in the filters
where they keep going back
no series more than once — all 5 in the filters
on a stage with
never shared a talk
who talks about the same things
- Steven Wittens4 talks
- Corentin Wallez5 talks
- Martin Naumann8 talks
- Eugene Cheah3 talks
- Max Bittker2 talks
- Felix Palmer7 talks
| title | conference | date |
|---|---|---|
| Arbitrary Computation on the GPU Using WebGL | JS Kongress 2016 | 2016-11-28 |
Claim: WebGL can run arbitrary parallel computation by encoding data as pixels, shipping it through the WebGL pipeline, and reading back with canvas… | ||
| How Webassembly Will Change the Way You Write Javascript | EmpireNode 2016 | 2016-11-07 |
Demos compile asm.js/C/rust down to a shared AST/wasm binary (look for the header \0asm), load it in Node via instantiateModule + Uint8Array and export it as a… | ||
| WebGL For More Than Graphics: Is It Possible? | JSConf Colombia 2016 | 2016-10-07 |
Live demos show WebGL used as a general‑purpose GPU: an edge detection shader running at 60fps, a particle system pushing 300,000 particles, and a 1024×1024… | ||
| Arbitrary Computation on the GPU Using WebGL | JSConf Iceland 2016 | 2016-08-25 |
WebGL is used to pass arbitrary arrays as WebGL textures as input to fragment shaders, compute things like matrix multiplication on the GPU, and serialize… | ||
| Arbitrary Computation on the GPU Using WebGL | CascadiaFest 2016 | 2016-08-03 |
Shows how WebGL encodes arbitrary data as textures, runs math in GLSL shaders, and returns results via canvas.getImageData; demos include a 50,000‑particle… | ||
| nothing matches | ||