JSConf Colombia 2016
2016-10-07..2016-10-08
Medellín, Colombia
JSConfCO ·
[JSConf Colombia 2015, JSConf Colombia 2016, JSConfCO 2018]
who it's for
javascript developers, front end developers, node.js developers, devtools engineers, browser engineers, web game developers, platform engineers
topics
WebGL as general-purpose GPU; SVG codegen compiler pipeline; Design by Numbers parsing; VS Code Chrome debugging integration; progressive web devtools; native web components specs; CRDT peer-to-peer editor; mountaintop mesh network collaboration; zero-configuration microservice discovery; Node.js/io.js governance history; v8 memory profiling and heapdump; 13 kilobyte JavaScript game
| title | author | length |
|---|---|---|
| Mariko Kosaka | Mariko Kosaka | 28m |
Builds a tiny compiler that parses Design by Numbers code and emits SVG, using a simple tokenize → AST → transform → codegen pipeline. Shows a working… | ||
| Tracy Hinds | Tracy Hinds | 23m |
Explains how a fork to iojs and an open governance model lead to the node v4.0 convergence, replacing a core team of four maintainers and unblocking stalled… | ||
| Memory Profiling for Mere Mortals | Thorsten Lorenz | 33m |
Reproduces a leaking node server with curl / Apache benchmark, forces collection with --expose-gc, and grabs heap snapshot files (heapdump) to compare retained… | ||
| Does the network seem thin up here? Collaborating with mountaintop mesh networks | Jonathan Martin | 33m |
Claims that operational transform cannot safely decentralize for text so a peer‑to‑peer editor uses CRDTs instead and builds an LSQ CRDT (an ordered tree… | ||
| WebGL For More Than Graphics: Is It Possible? | Seth Samuel | 22m |
Live demos show WebGL used as a general‑purpose GPU: an edge detection shader running at 60fps, a particle system pushing 300,000 particles, and a 1024×1024… | ||
| Javascript in Wonderland | Claudia Hernández | 29m |
Covers concrete JavaScript pitfalls and demos: IEEE‑754 NaN behavior (NaN !== NaN), Array.prototype.sort defaulting to lexicographic order and needing a… | ||
| Evangelina Ferreira | Eva Ferreira | 30m |
-- no description -- | ||
| DevTools for the Progressive Web | Kenneth Auchenberg | 28m |
Claim: editors can debug real browsers. Built and ships VS Code Chrome Debugger (released February) that maps bundle to local files so breakpoints and step… | ||
| The Road to Native Web Components | Mike North | 36m |
Claims that native web components are four concrete specs — HTML templates, HTML imports, custom elements and shadow DOM — and shows how Chrome (and Firefox… | ||
| Erich Oliveira | Erich Oliveira | 19m |
A small Node framework called studio plus a plugin studio cluster implements microservices with process-isolated services, UDP broadcast discovery and… | ||
| My Experience Making a 13-Kilobyte Video Game in JavaScript | Giovanny Beltran | 27m |
A JavaScript game packed into 13 KB uses text bitmaps for monochrome sprites, XOR frame diffs for compression, and a tiny editor to export assets. Enemies are… | ||
| nothing matches | ||