Sergey Egorov
where else to find them
no profile links on file
what they talk about
all 4 in the filters
where they keep going back
- Games Gathering Kyiv2 editions2019–2020
all 4 in the filters
on a stage with
- Ekaterina Valievaonce
- Evgeniy Parshinonce
- Nikita Laptevonce
all 5 in the filters
who talks about the same things
- Evgeniy Petrov2 talks
- Mark Cerny4 talks
- Serhii Yurko2 talks
- Graham McAllister3 talks
- Tom Mead2 talks
- Nick Penwarden3 talks
| title | conference | date |
|---|---|---|
| Roundtable/QA: How Many Product Managers Does a Product Need | ProductCamp 2021 | 2021-09-11 |
A panel of senior product leaders from Movavi, Mail.ru Group, Kontur, Plesk, Producthub.ru and Skypro discuss how many product managers a product or company… | ||
| Achieving Photorealism in Games | Games Gathering 2020 | 2020-12-03 |
Covers what ‘next-gen’ and photorealism mean in game visuals, why achieving photorealism is slow and difficult, and common ways it can be broken. Discusses… | ||
| Jabel — how I gutted the Java compiler | SnowOne 2020 | 2020-02-29 |
Overview of how the OpenJDK javac compiler handles new Java language features and why javac refuses to emit newer syntax targeting older bytecode versions… | ||
| Critical Pipeline Mistakes and How to Avoid Them When Drawing Images | Games Gathering 2019 Kyiv | 2019-11-21 |
A 3D generalist with three years’ professional experience describes common critical mistakes in art pipelines for game projects and how to avoid them when… | ||
| Don't Be the Homer Simpson of Your Reactor! | JPoint 2019 | 2019-04-05 |
Covers advanced debugging and safety techniques for Java Project Reactor: tools like BlockHound, diagnosing backpressure behavior, and ways to harden reactive… | ||
| nothing matches | ||