Mathieu Henri
where else to find them
what they talk about
all 7 in the filters
where they keep going back
no series more than once — all 9 in the filters
on a stage with
never shared a talk
who talks about the same things
- Armagan Amcalar11 talks
- Ruth John16 talks
- Soledad Penadés11 talks
- Tim Holman9 talks
- Tim Pietrusky8 talks
- Martin Naumann8 talks
| title | conference | date |
|---|---|---|
| End to end testing a world of web, mobile & desktop apps | Geekle Free Online DevOps+JS Conference 2020 | 2020-04-07 |
A testing setup for UI components used in ~50 Microsoft 365 apps and ~300 packages runs TypeScript unit tests, Storybook component checks and platform-specific… | ||
| End to end testing a world of web, mobile & desktop apps | revo.js 2019 | 2019-10-03 |
Profile card code serving 100M+ users runs on six platforms (Win32, Win10, Mac, iOS, Android, web including IE11) and the team builds an internal end-to-end… | ||
| We don't make mistakes | DevOne 2019 | 2019-04-11 |
Claim: creative side projects yield practical fixes for large services. Describes shipping a profile card to 100M users from a mono‑repo of 80 packages into 25… | ||
| AMBIENT HTML5: Music for tiny airports in 256 bytes | Web Audio Conference 2018 | 2018-09-19 |
Recreates Brian Eno’s Ambient 1 as a self‑contained Web Audio generator that fits in 256 bytes and a 38‑byte HTML shell, and it actually runs. Uses a… | ||
| Coding Art | Render Conference 2017 | 2017-03-30 |
Real-time JavaScript demo uses canvas + Web Audio API analyzer (256 bins) to turn frequency data into a mirrored canyon that flies toward the viewer with… | ||
| Art.js | ffconf 2016 | 2016-11-10 |
Builds a working live‑coded demo: a single HTML file using 2D canvas and Web Audio (a ScriptProcessor with a 2048 buffer) that runs a Conway‑like Game of Life… | ||
| Demo Reel & Tiny JavaScript | Front-Trends 2016 | 2016-05-18 |
Covers making tiny JavaScript demos that actually run: shows a 900-byte demo, techniques to shave bytes (template tag functions, nesting commas), numeric… | ||
| Making Realtime Audio-Visuals | JSConf.Asia 2015 | 2015-11-19 |
Claims that tiny realtime audio‑visuals fit in 64 bytes to ~1KB and that you can couple sound and visuals by pregenerating wave buffers played via the audio… | ||
| Monster Audio-Visual demos in a TCP packet | JSConf EU 2014 | 2014-09-13 |
Claim: a working monster audio‑visual demo fits in a handful of bytes and plays on the web. Tools actually used: JavaScript + canvas/WebGL/CSS + audio element… | ||
| nothing matches | ||