~/talks

Mathieu Henri

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titleconferencedate
End to end testing a world of web, mobile & desktop appsGeekle Free Online DevOps+JS Conference 20202020-04-07
A testing setup for UI components used in ~50 Microsoft 365 apps and ~300 packages runs TypeScript unit tests, Storybook component checks and platform-specific…
Talk on
End to end testing a world of web, mobile & desktop appsrevo.js 20192019-10-03
Profile card code serving 100M+ users runs on six platforms (Win32, Win10, Mac, iOS, Android, web including IE11) and the team builds an internal end-to-end…
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We don't make mistakesDevOne 20192019-04-11
Claim: creative side projects yield practical fixes for large services. Describes shipping a profile card to 100M users from a mono‑repo of 80 packages into 25…
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AMBIENT HTML5: Music for tiny airports in 256 bytesWeb Audio Conference 20182018-09-19
Recreates Brian Eno’s Ambient 1 as a self‑contained Web Audio generator that fits in 256 bytes and a 38‑byte HTML shell, and it actually runs. Uses a…
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Coding ArtRender Conference 20172017-03-30
Real-time JavaScript demo uses canvas + Web Audio API analyzer (256 bins) to turn frequency data into a mirrored canyon that flies toward the viewer with…
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Art.jsffconf 20162016-11-10
Builds a working live‑coded demo: a single HTML file using 2D canvas and Web Audio (a ScriptProcessor with a 2048 buffer) that runs a Conway‑like Game of Life…
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Demo Reel & Tiny JavaScriptFront-Trends 20162016-05-18
Covers making tiny JavaScript demos that actually run: shows a 900-byte demo, techniques to shave bytes (template tag functions, nesting commas), numeric…
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Making Realtime Audio-VisualsJSConf.Asia 20152015-11-19
Claims that tiny realtime audio‑visuals fit in 64 bytes to ~1KB and that you can couple sound and visuals by pregenerating wave buffers played via the audio…
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Monster Audio-Visual demos in a TCP packetJSConf EU 20142014-09-13
Claim: a working monster audio‑visual demo fits in a handful of bytes and plays on the web. Tools actually used: JavaScript + canvas/WebGL/CSS + audio element…
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