Mario Plamero
where else to find them
no profile links on file
what they talk about
where they keep going back
no series more than once — all 1 in the filters
on a stage with
- Andreas Suikaonce
who talks about the same things
one talk is not yet a subject
| title | conference | date |
|---|---|---|
| Engine Tools for Performance on Open World Games | Unreal Fest Europe 2019 | 2019-04-10 |
Shows concrete engine workflows and tradeoffs: Landscape uses autoLOD and collision‑optimized components but more components raise draw calls; foliage… | ||
| nothing matches | ||