Andreas Suika
where else to find them
what they talk about
where they keep going back
no series more than once — all 1 in the filters
on a stage with
- Mario Plameroonce
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| Engine Tools for Performance on Open World Games | Unreal Fest Europe 2019 | 2019-04-10 |
Shows concrete engine workflows and tradeoffs: Landscape uses autoLOD and collision‑optimized components but more components raise draw calls; foliage… | ||
| Panel - Getting More Design Done in UE4 | Unreal Fest Europe 2019 | 2019-04-10 |
Panel distills concrete practices for shipping with Unreal Engine: use Blueprints for fast iteration then port stable systems to C++, enforce code reviews and… | ||
| nothing matches | ||