Play The Place: Experiencing Architectural Spaces Using A Web-Based 3D Audio Environment
summary
A browser app recreates a small studio’s acoustics and lets users play three virtual instruments (a 16‑step drum, a 12‑note keyboard and a circular synth) with binaural reverberation produced by EVERTims. Visual engine uses Three.js and Tone.js for sound generation, Resonance Audio for binaural encoding and Tween.js for animations, and the prototype runs at studiolo.glitch.me. The build works as a proof‑of‑concept but uses a single precomputed IR per position and lacks real‑time IR interpolation; architects flag visuals and tactile timbre.
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chapters (9)
- 0:00Start
- 0:43Introduction
- 1:42Related Work
- 2:29The Studiolo Klein Leberau project
- 3:20Room impulse response generation
- 7:01Web App architecture
- 7:57The Studiolo Web App Environment and navigation
- 8:40Critical Analysis
- 9:35Conclusion
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