Mob Programming
summary
A team works together on a single task at one computer one keyboard one display, using the driver/navigators pattern so every idea passes through another pair of hands, with drivers rotated every 10–50 minutes (some teams enforce rotation with a timer or keyboard-locking app). Originating at Hunter Industries in 2010, mobs report outcomes like collective code ownership, faster onboarding, fewer critical defects, and even teams scaling up to 25 people.
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chapters (11)
- 0:00Start
- 9:40Collective Code Ownership
- 10:14Knowledge Transfer
- 12:48Increase Productivity
- 15:16How does it work?
- 18:54Risks and pitfalls?
- 19:17FOCUS
- 19:59Discipline
- 20:42Communication
- 21:03Maturity
- 23:25Participate or learn
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