~/talk

Split Rendering TV Applications Using WASM

Talkat WasmCon Europe 2026 · on Monday, 2026-03-23· [webassembly, web-performance]
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BBC R&D builds a prototype that runs the same Rust wasm32-unknown no_std module in-browser and on server-side Wasmtime, using WebGL/TypeScript in TVs and SDL/OpenGL + GStreamer on Linux with an Nvidia A40 in the cloud. Input travels over WebRTC libdatachannel, frames use a zero-copy GPU→encoder pipeline, and end-to-end tests show a 230 ms max latency with ~50–55 ms attributed to frame capture/encode/network; prototype meets smooth 30–60fps UX.

AI-written summary · about

  1. 0:00BBC R&D and split rendering
  2. 3:11TV device ecosystem challenges
  3. 7:41Why split rendering with WASM
  4. 10:11Prototype architecture for universal access
  5. 13:21Performance and latency analysis
  6. 16:10WebAssembly standards and API needs
  7. 19:22Personalized TV experiences and limits
  8. 21:31Q&A on server and latency
  9. 24:19Accessibility in WASM TV apps
  10. 27:06Non-WASM devices and browser limits
  11. 29:14Browser-bound WebAssembly and runtime alternatives
  12. 30:38Closing remarks
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