~/talk

WebAssembly for Performant Interactivity

Talkat EmpireJS 2018 · on Friday, 2018-09-21· [webassembly, rust]
slides:none on file

Shows concrete wins and tradeoffs: a browser installation built with a webcam and Chrome projection works and scales poorly until cpu‑heavy parts move out of JS; a ray‑tracing demo reports WebAssembly roughly 13x faster than the JS path (~2x there). Prototype library diffyg uses web workers and ArrayBuffer linear memory; porting performance hotspots to Rust + wasm‑bindgen is ongoing, glue code exposes strings via pointers, and webpack/npm integrate the compiled wasm successfully.

AI-written summary · about

  1. 0:00WebAssembly and Rust intro
  2. 1:08Interactive art history
  3. 3:18Interactivity evolution
  4. 5:04Creative coding tools
  5. 6:50JS performance challenges
  6. 9:20WebAssembly vs JavaScript
  7. 11:49Heavy computation benefits
  8. 13:13What WebAssembly is and its machine code nature
  9. 14:38Rust for WebAssembly
  10. 17:10Rust setup for WebAssembly
  11. 19:59Compile Rust to WASM
  12. 22:27Rust-JS interoperability
  13. 24:16Call Rust from JS
  14. 26:06When to use WebAssembly versus JavaScript
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