Do You Want to Play Doom in Your Browser?
summary
Claims that original Doom C source is compiled to run in the browser using Emscripten + WebAssembly, shows a GitHub fork that required nontrivial fixes, and documents asset memory limits (64‑bit extensions toward 4 gigabits that still constrain modern ports. Concrete tools include Chocolate Doom compiled via Emscripten, inscrip/asmjs troubleshooting, and a live demo that earlier succeeded but proves brittle and fails during the session; a cited figure says 98% of players favor older games.
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chapters (9)
- 0:00Introduction to speaker
- 2:27Evolution of web gaming
- 3:59The rise of WebAssembly
- 5:01Wasm in modern applications
- 6:43Gaming milestones on the web
- 11:04Running Doom in the browser
- 12:52Market trends in web gaming
- 15:43Technical demo and challenges
- 19:23Closing and Q&A
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