TresJS Effects for Jaw-Dropping Visuals!
summary
Demo of TresJS postprocessing shows how to add bloom via emissive material and wire the suspense-wrapped EffectComposer into a TresCanvas, with a side‑by‑side comparison of threejs native bloom and po-andr vs three.js bloom results. Live demos include 13 new effects in v2.1 — bar blur, watercolor, dot‑screen, pixelation, scanlines — with controls for radius/offset/blend and notes about heavy effects lowering frame rates. Mentions USD loader possibilities, an open WebGPU PR, and practical performance and composition tips.
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chapters (11)
- 0:00TresJS and postprocessing intro
- 1:08What is 3D postprocessing
- 3:59Why postprocessing in TresJS
- 4:42Getting started with TresJS
- 6:48First 3D scene with TresJS
- 7:31TresJS postprocessing effects
- 9:42Poimandres effects in TresJS
- 11:09New effects in 2.1
- 11:50Favorite postprocessing effects
- 15:07TresJS future and call to action
- 16:32Q&A on USD files
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