UX Burlington 2016
| title | author | length |
|---|---|---|
| Keynote | KAREN MCGRANE | 34m |
Claim: use responsive design for ~95% of cases, because media queries, fluid grids and client-side fixes handle layout and common tasks. Reserve dynamic… | ||
| Keynote | Ethan Marcotte | 37m |
Argues for moving from page-first to tiny reusable patterns, building a baseline HTML/CSS that honors content priority and then conditionally enhancing it with… | ||
| UX in EdTech | Rick Cusick | 32m |
Reading Plus uses Agile/UX practices to build an HTML5 reading platform (no plugins) driven by a prioritized story map, pragmatic personas and rapid… | ||
| Game Design Meets UX | Marguerite Dibble | 25m |
Game design techniques are translated into UX tactics with concrete claims and examples GameTheory applies them across healthcare energy and finance and cites… | ||
| Build Your Own Development Process With PostCSS | Cory Tanner | 25m |
Explains how a custom PostCSS package turns modular CSS, BEM naming and SMACSS architecture into a repeatable workflow using actual plugins… | ||
| UX + Sustainable Design | Jordan LaCount | 17m |
Argues that UX must cut product and service footprints by designing for lifecycle and behavior change, not just aesthetics, backing it with examples: compost… | ||
| Designer in the Machine | Gail Swanson | 39m |
Argues that designers change organizations by treating culture as a user problem and using the same tactics as product work: plant ideas, paint future… | ||
| Eight Attributes of an Intuitive UI | Everett McKay | 32m |
Defines intuitive UI as users understanding an interaction without memorization, experimentation, documentation, or training and gives eight actionable… | ||
| nothing matches | ||