P2P based Blockchain Services Ⅲ
summary
Aimed at making realtime blockchain games on EOS, the team builds experimental slot and dice games that run on mainnet, reports 3997 tps peak and ~310k accounts, and uses a new state-light algorithm (open source soon) to avoid state bloat; UX is solved by using Scatter wallet for key management, but finality/latency still requires sub-second confirmation or side chains to be viable for MMOs; the proofs work end-to-end (tiny bets, deployed demo, Korea access restricted), and research continues at MD Lab.
AI-written summary · about
chapters (10)
- 0:00Introduction
- 2:06Blockchain platform transition
- 7:07Blockchain games perspectives
- 13:26Requirements and challenges
- 16:53MDLab innovations
- 19:31Blockchain game demo
- 21:54Future and scalability
- 22:45Conference introduction
- 23:06Q&A
- 33:19Summary and plans
related talks
11mBuilding the First Real-Time Blockchain
22mLessons from triple-A game development applied to blockchain games
42mPanel: Levelling up: How can Blockchain Help Upgrade the Gaming Experience?
33mExploring the Richness of Korean AAA Blockchain Gaming
01h 21m@Superphiz and @AustinGriffith Explore Blockchain Games
29mThe Quest for Seamless Gaming: Triumphing Over Blockchain Game Infra Challenges
33mCreating Sustainable Blockchain Game Economies
30mScaling games on Ethereum Sidedchains
