~/talk

P2P based Blockchain Services Ⅲ

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slides:none on file

Aimed at making realtime blockchain games on EOS, the team builds experimental slot and dice games that run on mainnet, reports 3997 tps peak and ~310k accounts, and uses a new state-light algorithm (open source soon) to avoid state bloat; UX is solved by using Scatter wallet for key management, but finality/latency still requires sub-second confirmation or side chains to be viable for MMOs; the proofs work end-to-end (tiny bets, deployed demo, Korea access restricted), and research continues at MD Lab.

AI-written summary · about

  1. 0:00Introduction
  2. 2:06Blockchain platform transition
  3. 7:07Blockchain games perspectives
  4. 13:26Requirements and challenges
  5. 16:53MDLab innovations
  6. 19:31Blockchain game demo
  7. 21:54Future and scalability
  8. 22:45Conference introduction
  9. 23:06Q&A
  10. 33:19Summary and plans
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