Dapp Ⅰ
summary
A full battle‑card game called Zombie Battleground runs its game logic on a DPoS sidechain using the Loom SDK and uses Plasma Cash to anchor ownership to Ethereum, letting the team mint two million cards without clogging mainnet. The stack uses Solidity smart contracts, sparse Merkle trees for proofs, and a challenge/withdrawal window (day–week) to prevent double spends. The alpha is live, initial item sales raise hundreds of thousands of dollars, and plasma solves the minting and high‑frequency trading bottlenecks.
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chapters (19)
- 0:00Jeju intro and talk overview
- 1:11Gaming on blockchain makes sense
- 3:40Blockchain gaming benefits
- 7:52Blockchain gaming history and Ethereum
- 10:53Side chains and Plasma for scalability
- 14:06Plasma and Zombie Battlegrounds story
- 15:12What is Plasma and its evolution
- 18:44Plasma Cash practical solution
- 21:13Plasma Cash step by step
- 23:20User experience with Plasma Cash
- 24:04Plasma Cash deposits and transactions
- 26:59Plasma Cash withdrawals and challenges
- 28:48Challenge mechanism and double-spending
- 31:22Fake proofs and data availability
- 32:26Developer overview and implementation
- 33:10Four states of Plasma contracts data
- 34:53Merkle trees and Solidity gas optimization
- 35:36Live demo: Plasma transactions in ZB
- 37:22Q&A: Plasma, DPoS, and speed
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