Aperiodic Tiling
summary
A web tool that generates unique aperiodic tilings starting from a user ID and implements a de Bruijn–style method: define five axes, shift their normals to form five grids, intersect the grid lines to produce polygonal (Penrose-like) tiles, and map textures (circles or images) onto those tiles. The talk covers implementation details including a fast-angle cosine lookup optimization, texture-swapping, and a live demo running Conway’s Game of Life on a Penrose tiling where a glider was observed.
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chapters (10)
- 0:00Aperiodic tiling intro
- 1:26What are aperiodic tilings
- 2:54Wang tiles and applications
- 3:35Penrose tiling rules
- 4:40Quasicrystals and crystallography
- 5:03Dehn method for tilings
- 7:15New tilings via parameters
- 8:06Performance and trig functions
- 9:13Life on aperiodic tilings
- 10:14Q&A
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