Frameworks for developing developers
summary
Asserts ten game-design lessons and shows what’s actually put in place: a staged onboarding with an onboarding template board in Trello, mentor pairing, a checklist that reduces cognitive load, explicit goals and quarterly reviews, a rolling list of learning events and a training budget, a 15/5 tool for 15/5 360-degree feedback, annual salary reviews tied to demonstrated growth, and a modular career progression framework with six tracks and four levels. Evidence includes a team that scales from 6 to 30 and clear practices that are used daily.
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chapters (12)
- 0:00Introduction to UX analogies
- 5:30Structuring the 10 lessons
- 6:42Onboarding new team members
- 10:06Support and guidance
- 12:20Clarifying goals
- 14:47Feedback mechanisms
- 18:10Space for reflection
- 20:09Skill application events
- 22:24Acknowledge growth
- 25:58Defining competencies
- 29:33Visualizing career progression
- 35:30Final recap
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