~/talk

Frameworks for developing developers

slides:none on file

Asserts ten game-design lessons and shows what’s actually put in place: a staged onboarding with an onboarding template board in Trello, mentor pairing, a checklist that reduces cognitive load, explicit goals and quarterly reviews, a rolling list of learning events and a training budget, a 15/5 tool for 15/5 360-degree feedback, annual salary reviews tied to demonstrated growth, and a modular career progression framework with six tracks and four levels. Evidence includes a team that scales from 6 to 30 and clear practices that are used daily.

AI-written summary · about

  1. 0:00Introduction to UX analogies
  2. 5:30Structuring the 10 lessons
  3. 6:42Onboarding new team members
  4. 10:06Support and guidance
  5. 12:20Clarifying goals
  6. 14:47Feedback mechanisms
  7. 18:10Space for reflection
  8. 20:09Skill application events
  9. 22:24Acknowledge growth
  10. 25:58Defining competencies
  11. 29:33Visualizing career progression
  12. 35:30Final recap
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