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Experiential learning for developers

Talkat The Lead Developer Austin 2018 · on Thursday, 2018-12-06· [developer-experience]
slides:none on file

A concrete six‑part formula claims to let anyone design a workshop fast: goals trigger discussion conclusion plus clear supporting materials and a full materials list. It shows exact triggers (skits, quizzes, a social barometer, the laptop stickers and worksheets exercise), suggested timings (30 minutes to multi‑hour), facilitator prompts, and checklists (pens, scissors, tape, stickers ≥ attendees). An onion‑picking anecdote demonstrates that framing and prebriefing turn a dull task into high engagement.

AI-written summary · about

  1. 0:00Start
  2. 2:48Learning Through Reflection On Doing
  3. 3:00Concrete Experience Observation and Reflection Formation of Concepts Testing New Concepts
  4. 4:20Goals Trigger Discussion Conclusion Supporting Materials Materials Needed
  5. 6:49Speeches Skits Game Shows Drawing Quotes Self identification Music case studies Simulations
  6. 10:26Get comfortable with silence
  7. 10:56Ask open-ended questions
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