~/talk

Local Agentic Theory for Accessible Mobile Games

slides:none on file

Architecture puts tiny reinforcement-learning and reasoning agents directly on phones, trading 200 ms cloud latency vs ~3 ms LiteRT to run perceive‑predict‑decide‑act loops at ~60 Hz, letting sample‑efficient agents adapt difficulty per player. Demo rebuilds Space Invaders with command‑style agents, uses gaze estimation and multi‑model ensembles, and treats crosswords as constraint‑minimisation graphs. Engineering focuses on negotiating the space, time and energy budgets (model weights, state history, frame jank, battery).

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  1. 0:00Local Agentic Theory for Accessible Mobile Games
  2. 1:35Speaker Intro - Shafik Quoraishee, Staff Game Engineer, The New York Times
  3. 3:09Disclaimer: NYT Puzzles Are Human-Made; This Is Exploratory Work
  4. 5:14AI Has Always Been in Games - From Turing to Pac-Man
  5. 6:16Finite State Machines as the First Named Game AI
  6. 7:19Why On-Device Models Matter: Speed, Privacy, Offline, Personalisation
  7. 10:27AlphaGo to EfficientZero: RL Agents That Solved Games
  8. 12:28Reinforcement Learning vs Agentic AI - The Real Distinction
  9. 15:04Space Invaders Rebuilt With an Agentic Solver
  10. 16:35The Perceive, Predict, Decide, Act Loop
  11. 17:37On-Device Constraints: The Space Budget for Model Weights and State
  12. 19:40The Frame Budget - and Why Jank Kills a Game
  13. 20:41The Energy Budget and Why Devices Aren't Optimised for AI Workloads
  14. 21:43Negotiating Space, Time and Energy as One Engineering Problem
  15. 23:13Gaze Estimation and Vision Models as a New Reactivity Layer
  16. 24:44ARC-AGI-3: Models Still Haven't Reached Human Action-Space Intelligence
  17. 25:15Crossword Solving as a Constraint-Minimisation Graph Problem
  18. 26:46Generalist Agents, World Models and Neural Game Generation
  19. 28:49Accessibility: Active Testing Agents vs Static Checks
  20. 29:51Focus Traps and Dynamic UI That Static Testing Can't Predict
  21. 30:52What On-Device Agentic Development Still Needs
  22. 31:55Q&A: Simulating Accessibility Conditions in a Sandbox
  23. 35:32Q&A: Do Agents Make Games Accessible by Testing or by Adapting Play?
  24. 37:04Q&A: Running Inference Every Frame vs on Meaningful State Change
  25. 39:39Q&A: Reasoning Reliably Under Non-Determinism on Device
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