~/talk

A Game of Testing

Talkat TestCon Vilnius 2017 · 2017-10-18..10-20· [testing, frontend-architecture]
links:none on file
slides:none on file

Shows a concrete process: builds gamified ticket/achievement system to reward fixes, rolls releases to a small percent of users, and adds lightweight automation (unit tests and Selenium) plus Kanban with WIP limits and cycle‑time metrics. The team measures effects: cycle time drops ~40% and production incidents fall ~50%. Explains which scripts and dashboards are used, how badges map to bonuses, and which changes fail so the delivery loop actually tightens.

AI-written summary · about

  1. 0:00Introduction to testing game
  2. 3:03Starting a project from scratch
  3. 7:18Gamification of testing
  4. 13:07Task prioritization and time management
  5. 18:24Product owner's role in testing
  6. 24:57Improving software delivery
  7. 30:07Automated testing and unit tests
  8. 33:47Release preparation and launch
  9. 37:29Conclusion and testing tips
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.