Inspired by Reality
summary
Creates stylized 3D illustrations from real photos by simplifying geometry, limiting palettes and sticking to rules; models in Cinema 4D with Octane live rendering, uses metaballs for trees, dynamics for editable primitives, exports PNG sequences and comps in After Effects/Photoshop. Typical builds take about 2–3 days for modeling, characters add another day or more, and a complex puzzle took one month with hour‑long renders. Maintains versions by duplicating objects and keeps camera low for a game‑like feel.
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chapters (15)
- 0:00Introduction to 3D illustration
- 1:04Speaker’s background and inspiration
- 3:44Architecture and urban scenes
- 6:13Turning photos into illustrations
- 7:47Building a consistent style
- 9:18Simplifying and stylizing reality
- 10:46Balancing realism and composition
- 12:16Bringing dynamism and fun
- 13:20Experimenting with new techniques
- 15:42Behind the scenes of a project
- 20:21Live software demonstration
- 27:51Adding details and colors
- 29:15Animation basics in Cinema 4D
- 31:57Character animation workflow
- 33:32Q&A with the audience
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