Level up: playing the automation game
summary
Built a competitive dress-up web app called Diva Chicks web app with hundreds of thousands of players and maps five concrete game design rules to automation: set quantifiable, obtainable goals (avoid chasing arbitrary targets like “85% of regression”), pick rules as outside/inside/house constraints, match challenge to skill by assigning beginner/intermediate/master roles, and use feedback loops (CI flakes, parallel runs, push tests to API/unit) plus community signals like the Test Automation Patterns wiki to guide iterative choices.
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chapters (7)
- 0:00Games and automation
- 10:30Goal in automation games
- 20:22Rules and best practices
- 28:05Game flow and challenges
- 36:12Feedback in automation
- 40:11Social aspect of automation
- 47:15Final advice
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