~/talk

Multiplayer Game Testing in Action

TalkinRussianat Selenium Camp 2019 · 2019-02-22..02-23· [testing]
links:none on file
slides:none on file

Describes a concrete pipeline for testing socket‑based multiplayer games: build a custom socket wrapper to drive multiplayer flows, write feature tests that spawn multiple simulated users, and link Unity3D client UI tests to backend checks using an in‑house POP3 driver plus Appium/Selenium for device automation. Uses Docker for databases/Redis, follows a unit→system→intent→manual test pyramid with priority on functional coverage before performance, and provides working prototypes and an open‑source client tester.

AI-written summary · about

  1. 0:00Welcome
  2. 3:59Multiplayer games
  3. 7:11Testing pyramid
  4. 10:46Game server vs backend
  5. 14:28Functional testing server
  6. 20:59Testing game client
  7. 24:53Client-server testing
  8. 29:50Integration testing systems
  9. 35:34Manual testing role
  10. 39:26Outlook and trends
  11. 40:12Q&A: Load testing
  12. 41:58Q&A: Docker usage
  13. 43:24Q&A: Bot automation
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